Tim is local to Boston and has been involved in the tabletop game design community for some time. In addition to his involvement with Game Makers Guild, Tim is the Vice President of the Tabletop Showcase for the Boston Festival of Indie Games. He is also involved in the UnPub network of game designers and is a judge for IndieCade and the Cardboard Edison Prototype contest. Tim is also a designer himself, leading up Gameworthy Labs, who just released their first title, the award-winning Oh My Gods!
Director, Southeastern Idaho Game Makers Guild
Justin Call is the founder of Broomstick Monkey Games and the president of the Game Makers Guild of Southeastern Idaho. In addition to designing and publishing games, Justin is a full-time fantasy novelist and the author of The Silent Gods series (HarperCollins UK, 2017).
Phil is local to Boston and one half of Cray Cray Games, creator of Find It & Bind It, released in 2015, and Under Construction, due to be released later this year by Breaking Games. He is currently working on designing and publishing a number of other games at this time, including: Rainbow Octopus, Twisted Pitches: Tele-novella, and others.
Phil has been an instructor for game design classes at Emerson College and has spoken at PAX East on multiple occasions.
Director, New Haven Game Makers Guild
Matt Fantastic makes games. He currently does consulting on all manner of game projects, handling manufacturing, prepress, logistics, and whatever else needs doing. He also publishes weirdo indie stuff as Prettiest Princess Games, designs games for other publishers, owns a game cafe (Elm City Games in New Haven, CT), talks too much about games to whoever will listen, organizes designer events, and loves unicorns & weed. If you see him around, you should totally buy him a beer.
Jeff Johnston designs family tabletop games in his spare time and has been a long-time member of the Game Makers Guild. He also runs Sales for the Boston Festival of Indie Games.
Director, Philadelphia Game Makers Guild
Nicole is a game designer, writer, and copyeditor living in Philadelphia, PA. She’s one half of the Cardboard Fortress Games team with her partner, Anthony Amato. Their first commercial release, RESISTOR_, came out last year. Nicole is also senior editor at Warp Zoned, the co-organizer for Gameloop Philly, and a graduate student in Library and Information Sciences.
Jaime is a Boston-local game designer who got his start working on one of the most challenging genres in the industry: Legacy game design. In addition to building his own game, QuickFight: A Legacy Game, Jaime has provided playtest feedback on Betrayal at House on a Hill: Legacy, Seafall: A Legacy Game, and Unmatched.