Curation

The Curation Process: Main Path

Stage 1 – Three Nominations

At each meetup, members and attendees will have the opportunity to nominate a game they play into the Curation Process.  By nominating a game, a player is making an endorsement of the game, believing that the game is very enjoyable in its current state, close to being complete, and worth additional investment in playtesting. Once nominated by three different people, the game is eligible to move to the next stage of the curation process.

Note:  While anyone can get their game nominated, they must become a member of the Game Makers Guild in order to proceed to the next stages.

 

Stage 2 – The Intensive Playtest

If the game’s designer is an active Game Makers Guild member in good standing and has passed the previous stage, the game is now eligible for an Intensive Playtest. At an Intensive Playtest, the game will be rigorously tested by the same group of players in an attempt to break the game, or find dominant strategies. If the game passes this playtest, it proceeds to the next stage of the Curation Process.

While GMG continues to not meet in person, the details for how a Remote Intensive Playtest works can be found here: http://www.gamemakersguild.com/seal-of-approval/remote-intensive-playtests-curation-stage-2/

 

Stage 3 – The Blind Playtest

If the game’s designer is an active Game Makers Guild member in good standing and has passed the previous stage, the game is now eligible for a Blind Playtest. The game and rulebook will be put in front of a group of players that has never been played before, and they will play with no input from the game’s designer. If the game can be played correctly, the game passes the test and proceeds to the final stage of the curation process.

 

Stage 4 – The Expert Playtest

If the game’s designer is an active Game Makers Guild member in good standing and has passed the previous stage, the game is now eligible for an Expert Playtest.  The game and rulebook will be put in front of a panel that includes a combination of published game designers, experts in that game’s genre, and experts in the field of game design. The game will be evaluated against other games in its genre, and if the game achieves exemplary grades, it will be awarded the Game Makers Guild Seal of Approval.

 

If a game fails Stages 2-4

If the game’s designer would like to continue the process, they will have 6 months to make changes to the game to fix the problems that were discovered, and reattempt the playtest.  However, they will only be able to make one reattempt every 3 months.

 

The Curation Process: Branching Path

A game will move to this branching path if the game is published and printed after achieving the 1st Stage, but before receiving the Seal of Approval

If the game’s designer is an active Game Makers Guild member in good standing, the game will immediately become eligible for Stage 4 – The Expert Playtest.  However, should the game fail that stage, the game will need to be re-released with a new rule set in order to be evaluated again.